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BLUE OMEGA ENTERTAINMENT

 

Blue Omega is a different kind of studio looking for a different kind of individual who is talented, energetic and wants to break new ground. We are a team of creative professionals dedicated to amazing, unique, and entertaining experiences that leave people wanting more. Focused on creating original IP, producing successful films, and only developing interactive content for Next-Gen platforms, our team develops the core concepts/prototype and then teams up with the best companies and individuals in the business to make those concepts a reality.

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Level Designer / Assistant Game Designer
As part of the Blue Omega team you will work closely with other artists, game designers and programmers to create exciting, visually compelling, immerse, single player and multiplayer levels. You will assist in shaping all aspects of the game from deciding on core features to the creation of final gameplay by aiding in the writing and maintenance of game design docs, the creation of levels, the implementation of gameplay scenarios, scripting of events and tuning of gameplay. (VIEW FULL POST)

Lead 3D Artist
As the Lead 3D Artist at Blue Omega you would be responsible for driving and maintaining the uniqueness and consistency of a visual style that accentuates the mood and energy of the game. You would be involved with all aspects of asset development from critique and approval of external artists' work to researching new art methodologies and creating finished keystone assets to be used in the game. (VIEW FULL POST)

Lead Animator
As Lead Animator for Blue Omega you would be involved in all aspects of the production from the initial design of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation. While most animation will be focused on 5,000 - 20,000 poly characters for use in a real-time game environment; you will also be required animate facial expressions, world objects, and work with High Resolution Models to be used in pre-rendered sequences. (VIEW FULL POST)

Concept Artist
As part of the Blue Omega team you will work closely with other artists, game designers and programmers to create exciting, compelling concept art for immersive single player and multiplayer levels. You will assist in shaping visual aspects of the game, creating artwork of various levels from simple sketches and mood pieces to fully detailed designs and final art, all to inform the look of the characters, objects and environments with which the player can interact. (VIEW FULL POST)

QA Lead / Assistant Programmer
As QA Lead / Programmer at Blue Omega you will take part in, and oversee the QA effort for all projects, be responsible for managing internal and external QA resources, organize playtests, drive all test plan creation, ensuring end product salability, compatibility, and reliability. You may also be asked to assist the with feature development. (VIEW FULL POST)

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All positions listed above are for the Interactive Division, and are full time, salaried position with discretionary bonuses and full benefits packages. Please send resume, cover letter w/salary history, and nonreturnable portfolio/demo reel or equivalent (digital copies only - no VHS please - QuickTime or WMV files preferred) with a and shot-list or breakdown detailing what you were responsible for to:

Jobs@BlueOmega.com

or

Attn: Richard Gilbert
Blue Omega Entertainment
65 Old Solomon's Island Rd
Suite 104
Annapolis MD, 21401

 

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